Hoi4 7/2 vs 10/0
WebOct 1, 2024 · INF has so high defense that another INF won't get through without sizable numerical superiority, since the breakthrough is so low. 7/2 is better at attacking than 10/, … WebJun 28, 2024 · Core: 10-0 infantry ENG, 40 width tanks ENG/SIG, SF or MW Optional: ART, AA, LOG Can work: 7-2, 14-4, RECON on tanks, MAIN the rest aren't viable except some very situational ones. I've heard 13-4-1 is also pretty good but it …
Hoi4 7/2 vs 10/0
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WebApr 11, 2024 · I did some tests a while back, and it seemed the 14/4s were still better. Both the 14/4 and 7/2 could break the same units (per width) but the 14/4 took far fewer losses due to its breakthrough. In those tests, neither 1 14/4 or 2 7/2s were capable of critting. WebI tried to run a test of 7-2 vs 10-0 infantry on offensive all the time . R5: I tried to run a test of 7-2 vs 10-0 Infantry .Each army group consisted of 4 Armies . First one with 24 div. of 7 …
Web7/2 or 14/4 motorized divisions are better for offensive operations since they need (to maintain speed) to use motorized rocket artillery, which has both higher soft attack and breakthrough than regular arty. 8. Reply. TheBrownMamba1972 • 4 yr. ago. I do agree that the 7-2 is not horrendous, because it still does a terrific job at defending. WebBut line AA is overkill for a 20W defensive template. Support AA is enough. And that brings us to the meta defender, 10-0 (with eng and maybe supp AA). It’s a cheaper defensive unit than either 7-2 or your template. It’s stronger on defense in most situations, and with good terrain can easily repel AI tanks.
WebInfantry generally is bad at attacking and good at defending due to low break and high def stats. 7-2 are still bad at attack even if better at it than 10-0 and can't push out defending 10-0 or 7-2 without other advantage (like tech, air, outnumbering). 10-0 is in the same spot. 10-0 requires less research, resources, and has more reliable ... WebAug 1, 2024 · Explanation: This larger armored template can push hard especially through forest and jungle provinces. Future Tweaks: Fill in the remaining support slots of your choice depending on your situation in the surrounding. You should modify this template to 40-width, 41-width, or 45-width if necessary. You can substitute 4 medium tanks with …
WebThe 7/2 META Is BACK! - New Hoi4 Balance UpdateMain Channel @FeedBackGaming Feedback Memes Channel @Feedback Memes Discord! http://www.discord.gg/feedbackga...
WebJun 16, 2024 · If the enemy had something like 200 soft attack to throw at either of these, the 7/2 suffers 67.7 hits, while the 8/2 suffers 39.1. The IC/HP ratios are about 7.5 for the 8/2 and 3.9 for the 7/2. So the 7/2 has a loss factor of 264.03, while the 8/2 has one of 293.25, which means the tanks really only bleed 11% more stuff. hrishikesh pandey heightWebAnd for that you need artillery. Plus once you start attacking, 7/2 will be able to actually push enemy unlike 10/0. You can try to use CAS for that, but you would need air superiority, which is unlikely against Germany. You will actually get much less losses with 8/2s then with 10/0. Simply because Germans will not be able to attack you as often. hoarding cleaning san franciscoWebFeb 3, 2024 · For example: 2 x 40 w divisions vs 4 x 20w division. Normally, one 40w (infantry) division will not have enough soft attack to overcome the defense a 20w division (with entrenchment, terrain boni etc.), but there is a 25 % chance per hour that 2 40w division will attack the same 20w division causing additional damage. hrishi online buddhiWebJul 13, 2024 · I remember 7 INF + 2 ART being the norm but then the soft attack nerf came in and it seemed to become a lot less viable. Playing as China I had a lot of success with … hrishikesh pandey wifeWebSort by: best. level 1. · 27d Research Scientist. On defense, 10-0 is hands down better (higher org, higher defense). The extra soft attack if a 7-2 can help some fights end sooner, which is plus, but when push comes to shove, the 10-0 will hold out for longer against stronger attacks. On offense, the extra soft attack of 7-2 is nice, but they ... hoarding cleaning ottawaWeb7/2 means 7 infantry and 2 artillery. It's a very common division setup. Most of the time, stuff like 11/4 and 14/4 will refer to infantry and artillery unless its mentioned it's not. Most people don't mix tanks with infantry or artillery unless it's heavy or super heavy tanks. Quigleyer • … hrishi olickelWeb8 Infantry +1 Art +1 AT, an alternative to the 7/2 with some piercing. 6 Inf + 2 Art +1 Heavy Tank/TD, the rich man's infantry division (also balanced due to Special forces caps, no more space marines) If your a newer player, or just not super into min/maxing as much as possible, the 7/2 works just fine still. hrishi satellite network